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You play Amami Chitose, tasked with keeping your family’s sweet shop afloat for 12 months. The game blends slice-of-life management with dating elements as you balance recipes, finances, and relationships. Each turn you choose one of six male companions to explore the town with, seeking rare ingredients for over 800 desserts. Between visits, you track inventory and cash flow, if your profits dip below zero at month’s end, you restart. Success means proving yourself ready to open your own tea house. The sheer variety of sweets and the pressure of monthly deadlines stand out. Building bonds with supporting characters adds depth to the routine of running a shop. With over 800 recipes and branching paths, replayability hinges on mastering both kitchen skills and social choices. Released in 2006, it’s a niche title that leans into its specific blend of management and light romance.
The protagonist Amami Chitose wants to open her own tea-house someday. Her parent's give her a condition, if she can run their family confectionery store for a year without it going bankrupt they will allow her to open her own shop.
Game Modes
Single player
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