SiviCity

SiviCity

Devvy Devvy December 31, 2018
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About

SiviCity is a role-playing simulator where players build and manage businesses in a shared virtual city. As a Sivillian, you open shops like cafes, hotels, or casinos, compete for market dominance, and earn experience to climb social ranks. Interaction drives the game, trade items, chat in town spaces, or invite friends to private apartments. Two currencies matter: Coins for buying furniture and memberships, and experience for business growth. The focus is on social networking and economic strategy, letting you shape your city presence through commerce and creativity. The game emphasizes user-driven content with endless business and customization options. Launched in late 2018, it remains in testing with ongoing updates based on player feedback. Multiplayer interactions define the experience, whether collaborating on ventures or competing for top spots. The lack of rigid structure means your path is entirely self-directed, blending simulation and social play. With no set goals, SiviCity’s appeal lies in how players choose to build and connect within its open-ended world.

Storyline

Users, named 'Sivillians', inhabit the city and can either create their own personal Apartments, or hang out in Town Spaces. In these virtual areas, users can communicate, add friends, chat and trade items with each other. Users are allowed to purchase units of virtual currency, Coins, which can be used to purchase virtual furniture, membership of exclusive clubs, or rounds of games. Users will also be able to create their own business and gain a secondary currency called "experience". Using this, Sivillians can move up the social and business scale by dominating their market or their area. The Sivillians business will depend on their field of choice and also where they decide to open their first shop. You could sell furniture, have a cafe, have your own Casino* or your even your own hotel just to name a few. The options are endless! Users can add friends which they can communicate with via built-in messaging systems, or by inviting the users to the rooms they are in.

Game Modes

Multiplayer, Massively Multiplayer Online (MMO)

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