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About

Skies is a post-apocalyptic RPG where players scavenge, build, and battle in a sunbaked desert wasteland. After a solar crisis shattered modern society, survivors cluster around two rival cities while fending off threats in the wilds. You'll mine for materials, craft goods, and run businesses to fund your clan's rise. Strategic decisions matter as you fight for control of trade routes or establish outposts. The game's open world lets you prioritize combat, commerce, or community building, with outcomes shaped by others' actions. The player-driven economy is the core hook, with resource prices and land values fluctuating based on collective activity. Factories, trade posts, and NFT-enabled assets add layers to both gameplay and ownership. While the learning curve is sharp, active forums note the depth of tactical resource management and the impact of large-scale alliances. Over 50% of early testers return weekly, citing the blend of survival mechanics and economic strategy as a fresh take on the genre.

Storyline

The story of the game takes place at the beginning of the 21st century, when solar activity has increased dramatically. Within two weeks, civilization collapsed, destroying energy sources, government, and infrastructure. The temperature on the surface of the earth became unbearably high. People were forced to go down the drain. The huge desert is a world of new civilization. The desert is full of enemies and resources. It is divided into thousands of various locations. At the first stage there will be only the northwest part of the world around the north capital - Adaran. The game world consists of 2 main zones of influence and a number of separate formations. The two largest of them are Adaran and Colossus. The towns that are near them have fallen under their ​​influence. The whole area is tied with Adaran and Colossus economically and politically. In most cases, small towns are just resource appendages of 2 cities. Those two capitals are connected by the Highway - a long-term road. People have been trying to put it in order time after time. In this metaverse, everything depends on players, and all the values are user-driven.

Game Modes

Massively Multiplayer Online (MMO)

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