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IGDB
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Smite launched in March 2014 as a third-person multiplayer online battle arena from Titan Forge Games. Published by Tencent, this title brings ancient mythology into the modern competitive scene across PC, PlayStation, Xbox, Switch, and Mac. You pick a god like Zeus or Anubis and fight directly in their perspective instead of watching from above. The game splits into two main teams of five players battling on distinct maps to destroy the enemy base. It blends action RPG elements with strategic team play, letting you customize your deity with items and abilities while navigating complex lanes and jungle paths. This setup changes how you interact with a standard MOBA by forcing you to aim skills manually rather than just clicking targets.
You control a specific deity using WASD for movement and mouse clicks to cast spells or attack enemies. The core loop involves farming minions, destroying towers, and pushing toward the enemy nexus while coordinating with four teammates. Unlike top-down MOBAs, you must physically aim your area-of-effect attacks and dodge skill shots in real time. Matches typically last twenty to thirty minutes of intense fighting where positioning matters more than just stats. You can team up for co-op challenges or jump into standard ranked matches. The game features over three hundred gods with distinct kits, so no two sessions feel identical. Every minute requires constant awareness of the map and cooldown timers while managing your mana and health pools during chaotic team fights.
Critics gave Smite an 83 on Metacritic and a 73.4 average from the IGDB community based on 197 ratings. Players find this game hard to master, as shown by a low 6.6% average achievement unlock rate across 319 total unlocks. The rarest accomplishment is "The Underworld Calls" which only 0.20% of players have earned. Community moods swing between frustration and excitement depending on team composition. Review snippets often mention the steep learning curve for new players entering a crowded matchmaking pool. Average playtime suggests many users stick with the game long-term despite the high skill ceiling. The third-person perspective remains a divisive topic where some call it fresh while others find it awkward compared to traditional views.
Smite costs money upfront and requires a significant time investment to unlock even 6.6% of its achievements. This title works best for players who want physical aiming in a strategy game rather than passive command. The price is fair for the hundreds of hours of content available, especially with co-op modes included. Do not pick this up if you dislike team dependency or have slow reflexes. The achievement grind proves that mastery takes real effort. Finish the tutorial and test your aim before committing to ranked queues. It stands out as a solid competitive choice only if you enjoy high-stakes 5v5 battles with mythological themes.
Game Modes
Multiplayer, Co-operative
IGDB Rating
73.4
RAWG Rating
3.0
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