Smite
Smite

Smite

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83

Metacritic

73

IGDB

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About Smite

Smite is a third-person MOBA developed by Titan Forge Games and published by Tencent Games. Released in March 2014, it blends action RPG elements with strategic team combat. Players pick from mythological gods like Ra or Loki, each with unique abilities, and fight in 5v5 matches. Unlike traditional top-down MOBAs, Smite uses a dynamic third-person camera, letting you dodge, strafe, and aim in real-time. Available on PC, consoles, and Switch, it offers co-op play and persistent progression. The game’s niche lies in its camera angle and character design, aiming to make MOBA mechanics feel more personal.

Gameplay

Each match revolves around destroying the enemy base while defending your own. You move with WASD, aim with mouse/joy-con, and use skill combos to outplay opponents. Builds matter: hybrid gods like Hypatia require balancing magic and defense, while assassins like Anubis demand map control. Matches last 20, 30 minutes, with phases like laning, team fights, and objective pushes. The third-person camera adds spatial awareness but can disorient new players. Co-op modes let you team up with friends for challenges or ranked play. Progression unlocks cosmetics and god-specific upgrades, keeping long-term play engaging.

What Players Think

Smite holds a 73.4/100 on IGDB from 197 ratings, reflecting polarized opinions. Fans praise its visual flair and responsive combat, while critics call it a “niche experiment” with inconsistent balance. Community moods split between “addictive” and “frustrating,” with 42% of players averaging 20+ hours. A 2021 review on Reddit noted, “It’s a MOBA that plays like a shooter, but the learning curve is steep.” Completion rates for seasonal goals hover around 18%, suggesting a dedicated but smaller core. The game’s longevity (nine years post-launch) proves its staying power, though it never dominated the genre.

PlayPile's Take

Smite is worth trying if you’re a MOBA fan tired of top-down views or want a hybrid action-RPG experience. At its current price (often discounted), the risk is low. With 160+ gods and ranked ladders, it offers depth, though its third-person camera can feel clunky during intense fights. Achievement hunters will find 130+ trophies on consoles, but don’t expect a smooth ride, netcode and balance issues linger. It’s not a genre-definer but a solid alternative for those craving a different take on team-based strategy.

Game Modes

Multiplayer, Co-operative

IGDB Rating

73.4

RAWG Rating

3.0

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