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Solar.Cross pairs grid-based puzzles with a story about political cover-ups. You play Mateo, an entry-level worker at a green energy agency tasked with solving nonograms to restore damaged ecosystems. Each puzzle unlocks fragments of a hidden investigation into corruption within the organization. The Picross mechanics are straightforward but tightly integrated with the plot, making every solved grid feel like a step deeper into a mystery. The game stands out for its niche genre mashup, blending visual novel storytelling with logic puzzles in a way that feels cohesive. Developed in 10 days for a solarpunk-themed jam, it’s a compact experience that uses its short runtime to deliver a focused narrative. With minimal dialogue but strong atmosphere, it appeals to players who enjoy story-driven puzzles that double as world-building. The mix of environmental themes and bureaucratic intrigue adds subtle depth to the gameplay loop.
Game Modes
Single player
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