Something Left

Something Left

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38

OpenCritic

Weak

38WEAK

OpenCritic Score

55
Reviews
2%
Recommend
37
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
2
60-69
1
50-59
1
<50
16

"Left Alive categorically fails at everything it sets out to accomplish. Wonky and unreliable AI makes engaging in stealth a frustrating chore, poor gunplay leads to numerous misplaced shots whizzing past the bullet-sponge enemies, and an unfair difficulty means you'll need to repeat those enraging moments over and over again. This game could have filled a gaping hole in the market, but instead it needs to be taken round back and put out of its misery. This is a truly miserable experience for even the most die-hard supporters of the genre."

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About

A reclusive woman receives a cryptic message from her deceased mother, urging her to track down an estranged former partner. She ventures from her isolated home into a large urban landscape, navigating shifting memories and emotional wreckage. The story unfolds through quiet exploration, piecing together fragments of her past while confronting the weight of unfinished business. Simple mechanics focus on movement and observation, letting the environment and sparse dialogue carry the tone. The game’s strength lies in its subtlety. Rather than overt drama, it builds tension through empty spaces and ambient sounds, making the absence of people feel as heavy as the protagonist’s grief. Player choices don’t alter the outcome but shape how deeply you linger in certain moments. With a runtime of six to eight hours, it’s a slow burn that prioritizes mood over action. Early access feedback from indie communities highlights its haunting atmosphere, though some found the pacing too deliberate.

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