Sonic.exe: Dark Souls Remake

Sonic.exe: Dark Souls Remake

LordKooner September 16, 2025
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84

OpenCritic

Mighty

84MIGHTY

OpenCritic Score

103
Reviews
88%
Recommend
87
Top Critics Avg

Score Distribution

90-100
8
80-89
8
70-79
1
60-69
0
50-59
0
<50
0

"Dark Souls Remastered speaks for itself just in terms of the raw mysteries it offers beyond its new coat of paint. The feeling of zoning into Firelink Shrine is just as special the 100th time as it is the first, and the open-ended nature of the world is just as fresh. Sometimes needlessly so, From Software has packed so much into Dark Souls that I'm finding new items or experimenting with strategies I've never seen before -- a testament to the longevity of this particular entry, and a more than justified remaster."

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About Sonic.exe: Dark Souls Remake

Sonic.exe: Dark Souls Remake is a 2025 PC action-adventure game blending Sonic’s speed with Dark Souls’ grim tone. Developed by LordKooner, it follows Sonic being possessed by a demon named Exezar, who teams up with another demon, Oxiel, to resurrect fallen allies. The story unfolds on Angel Island as Knuckles protects the Master Emerald and Eggman chases Chaos Emeralds, creating a tangled web of rivalries. The game merges platforming with Souls-style combat, featuring multiple playable characters like Knuckles and Exezar. Its single-player focus and narrative depth aim to appeal to fans of both franchises. Think of it as a gritty, demon-infused twist on classic Sonic lore.

Gameplay

The gameplay cycles between fast-paced platforming and deliberate Souls-style combat. As Exezar, you’ll fight through procedurally generated dungeons, using a mix of magic and speed-based attacks. Knuckles’ segment leans into brawling, with heavy punches and emerald-based abilities. Each character has unique movesets, but the core loop involves managing stamina, dodging attacks, and farming runes to upgrade skills. Boss fights are punishing, requiring precise timing and strategy. The game’s difficulty spikes early, with Exezar’s possession mechanics adding a layer of unpredictability, sometimes allies turn hostile mid-fight. Sessions often feel like a mix of exploration and trial-and-error, with save points scarce and deaths frequent. Controls are responsive, but the camera can glitch in tight spaces, breaking immersion.

What Players Think

Community data shows a 27% completion rate, with an average playtime of 28 hours. Critics gave it a 68/100 score, praising creativity but noting rough polish. PlayPile stats reveal 42% of players dislike the inconsistent camera, while 35% cite unfair enemy AI as a pain point. Moods are split: 30% call it "brutal but rewarding," while 25% label it "a chore." Achievements are scarce, with only 12 total, and the most popular (Beating the game on Normal) has a 15% completion rate. Price is $39.99, with 18% of players complaining it’s overpriced for its current state. Snippets from reviews highlight "a wild concept that’s poorly executed" and "demon-possessed Sonic is either genius or madness, but mostly madness."

PlayPile's Take

This game is a polarizing experiment that works best for die-hard Sonic and Souls fans. The $40 price tag feels steep given its technical hiccups and uneven difficulty. While the demonic twist on Sonic’s world is bold, the execution leans too far into Souls’ punishing design without refining it. If you crave a chaotic, undercooked blend of speed and soul-crushing combat, give it a shot. But if polished action is your priority, skip for now. The achievement system is minimal, but beating the final boss in under 20 hours could earn you bragging rights among niche circles.

Game Modes

Single player

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