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Soul Nomad & the World Eaters lets you build and command squads of 25+ unit types across turn-based battles. Customizable "Rooms" let you mix knights, archers, and fantasy oddities like Nereids to craft strategies. Explore a war-torn world where choices reshape the story, scout terrain before fights, ambush civilians, or negotiate uneasy truces. The campaign follows a small village guarding a slumbering giant 200 years after a cataclysmic war, blending base defense with globe-hopping conquest as you decide whether to rebuild or destroy. This re-release modernizes a cult classic with tactical depth rarely seen in its era. Players praise the branching narrative and unit customization, though its 60-hour story demands patience. The mix of village management and continent-scale strategy creates a distinctive rhythm, balancing quiet settlements with brutal battles. A relic of early 2000s RPG ambition now playable on Switch, it appeals to those who enjoy slow-burn tales where every decision leaves a mark.
History of Prodesto At the end of a long war-shattered age, one man brought all the countries in the Continent of Prodesto together under his rule: Lord Median the Conqueror. Though only one man, he became renowned throughout the world for his heroism. However, within ten years, the empire Lord Median had created collapsed with the death of his son, quickly followed by his own death. With no apparent leader, the continent collapsed once more into civil war. Fifteen years later, Lord Median's daughter had proven herself as a true leader, and convinced the remaining countries to form peace treaties, establishing peace once more. This peace collapsed 50 years later, however, when the "Master of Death", Gig arrived with three giant beings known as World Eaters under his command. They quickly devastated the land annihilating entire nations in a matter of days, and it wasn't long before nations began abandoning their alliances and allying with the World Eaters in an attempt to save themselves. When things looked their darkest, Layna gathered up what remained of her forces and made a direct assault against Gig, a battle which apparently killed both of them. With their leader gone, the World Eaters fell silent, apparently having gone to sleep, remaining as monuments of the destruction that occurred. Starting Your Journey The year is now 800 in the Tamaito calendar. 200 years have passed since the defeat of the shadow at the hands of the technique user Layna. Ever since that day, with the shadow's defeat, the giants known as "The World Eaters" have retained their silence in the continent. The body of one of the giants remains in the peaceful country of Raide, and serves as a symbol of fear to those who pass by it. Within the country of Raide, there exists a small secluded village that refuses to acknowledge the existence of those from outside world. It is known as the "Hidden Village". In that village lives the protagonist along with their friend Danette, and other members of the Sepp race. Along with Layna, whose age now exceeds 200, the protagonist helps to protect the village. One day, the protagonist and Danette are called forth by old lady Layna and given weapons to help guard the village. Danette, who has always dreamed of protecting the village, is overjoyed and is given twin daggers. The protagonist is given a long black sword.
Game Modes
Single player
IGDB Rating
71.0
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Another rehash that forgot to care about basics. The "Rooms" idea is cute until you realize it’s just a pretentious grid system with clunky UI. Units have 25 types but zero memorable personalities, and the story choices? Yawn. Kidnapping townsfolk is about as thrilling as stealin...
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