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Soulash is a turn-based RPG with roguelike elements where you play a deposed deity plotting to figure out the mortal realm. Developed by Wizards of the Code, this 2019 PC title tasks you with strategic combat against forgetful humans and rival gods. Each session unfolds in a procedurally generated open world where every decision matters. Your inventory is fleeting, items vanish after use or decay over time, forcing constant adaptation. Permadeath looms large, making every battle a calculated risk. The game’s inventory system stands out as a core mechanic, pushing players to prioritize tools that disappear or transform with use. Combat emphasizes positioning and resource management, with tactics shaped by temporary gear and environmental hazards. Community feedback highlights its depth, though some note a steep learning curve. With a 78% on Metacritic, it appeals to fans of tactical challenges and mythic narratives. Its blend of roguelike randomness and godlike vengeance creates a tense, replayable experience where failure feels earned.
You were once the god-king of the Dreamworld, but you were dethroned by a new pantheon of gods. Mortals have forgotten about you. Your powers diminished and eventually, you had to go into hiding. You spent centuries scheming your revenge. With an ancient artifact, you tore the veil between realms and invaded the mortal world, but at the cost of your physical body. No god has set foot here for eons, but you changed everything. Soon new gods will come for you and the world will burn.
Game Modes
Single player
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