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Soulsmith puts you in charge of a deck building strategy where heroes and warriors fight across different lanes. You craft your list carefully before facing opponents in either single player campaigns or direct multiplayer matches. The game avoids the usual trap of having rare cards with useless stats, meaning every unit matters based on how you build your team. Your choices determine if you win through magic, brute force, or by outthinking the other player completely. The PvE mode lets you travel the Riviere of Worlds while PvP offers a chance to prove your dominance. Community feedback highlights the depth of tactical planning required since there are no automatic wins from high rarity cards alone. You will find that even common units can shine if they fit your specific plan for the match. The story follows a broken peace treaty and a demonic rift, but the real focus remains on managing your army in the arena. It feels like a solid test of strategy where every card you play counts toward victory.
The Dark War between the Sleeping Gods and the Fallens ended hundreds of years ago. The new era of peace and prosperity has come to all realms of the Riviere of Worlds. But since recently, peace has become just an illusion. The most alarming events occur in Midworld. The ritual that supposed to summon servant demons for Emperor Kratis ended up with destruction and demonic invasion led by Archdemon Valaar. Shaky peace treaty stopped the war for a while, but didn't remove the Edge - a giant rift that passes through the whole realm. Mysterious force gives you the ability to command the army of great heroes and warriors. Will you use this power for establishing peace or just for personal gain?
Game Modes
Single player, Multiplayer
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