Space Fever

Space Fever

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OpenCritic Score

5
Reviews
20%
Recommend
65
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
2
60-69
2
50-59
1
<50
0

"If you’re looking for a simple but ultimately fun twin-stick shooter From Space will provide an entertaining experience in single-player and online if your friends are available. The local co-op would have suited this experience for me but every gamer will be mixed on this. What lets From Space down in places is its poor AI with teammates, repetitive mission structure and the horrific inability to pause. It doesn’t really add a lot new to the twin-stick formula. But I will admit it’s a familiarity I still enjoyed. The PC version does hint at community feedback which suggests patches to the game are on the way. So, if you decide not to jump on this yet, consider keeping it on the wish list. In its current state From Space is an alien invasion I don’t mind revisiting, provided my son is in a deep sleep."

LadiesGamers.com75 Read full review →

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About

Players control a laser cannon at the bottom of the screen to shoot incoming waves of enemies. Aliens move in staggered rows across the play area and pick up speed as they die. A UFO sometimes drifts across the top for extra points. Three modes alter enemy behavior, like alternating formations or adding new rows, while the challenge escalates. The game shipped in both monochrome and color cabinets, a rarity for early arcade titles. Developed by Nintendo R&D2 in 1979, it arrived just a year after the genre-defining Space Invaders. While its mechanics echo early shoot ’em ups, the option to tweak difficulty through mode selection sets it apart. Casual players and historians note its place in Nintendo’s early arcade catalog, though it remains less celebrated than contemporaries.

Game Modes

Single player, Multiplayer

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