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Players control a laser cannon at the bottom of the screen to shoot incoming waves of enemies. Aliens move in staggered rows across the play area and pick up speed as they die. A UFO sometimes drifts across the top for extra points. Three modes alter enemy behavior, like alternating formations or adding new rows, while the challenge escalates. The game shipped in both monochrome and color cabinets, a rarity for early arcade titles. Developed by Nintendo R&D2 in 1979, it arrived just a year after the genre-defining Space Invaders. While its mechanics echo early shoot ’em ups, the option to tweak difficulty through mode selection sets it apart. Casual players and historians note its place in Nintendo’s early arcade catalog, though it remains less celebrated than contemporaries.
Game Modes
Single player, Multiplayer
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