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A brief but clever turn-based puzzle game with clean visuals and sharp mechanics. Players guide a spacecraft through levels using limited moves and environmental hazards. Each stage requires precise planning and quick adaptation to shifting conditions. The challenge comes from learning how different obstacles interact and using that knowledge efficiently. Made by Artur Petrov following his earlier game Ink Plane, this one keeps things simple but satisfying. The design focuses on tight level structure and intuitive physics without unnecessary fluff. Best for players who enjoy short, brainy sessions with clear rules and clever twists. No frills but plenty of thoughtful problem solving in under an hour.
Game Modes
Single player
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