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Spent is a simulation game that forces you to manage a budget with next to nothing. Each decision revolves around survival basics like rent, food, and medical bills. Choices compound quickly. A missed bus fare leads to late fees. A job loss triggers a chain of debt. The mechanics strip away comfort, pushing players to weigh impossible tradeoffs between family needs and personal stability. The game’s stark realism has sparked discussion since its 2011 release. McKinney’s design avoids moralizing, instead letting players feel the weight of systemic barriers. Many who play finish with a deeper grasp of financial precarity. Others restart, hoping to outsmart the cycle. No stats track progress, but the emotional impact lingers.
Game Modes
Single player
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