Split

Split

Garlic Jam GamePlanet March 23, 2023
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About

Split is a single-player action game that mashes up shooting, platforming, and puzzle-solving with a dash of arcade flair. You navigate a futuristic world where cities are locked behind unbreakable shields, each with its own twisted approach to raising humans and outsourcing labor to robots. The core gameplay revolves around using time manipulation and creating clones to outsmart enemies and bypass traps. Quick reflexes and calm thinking are your best tools whether you're dodging hazards or luring guards into dead ends. The controls feel tight and responsive making the chaotic sequences of platforming and combat flow smoothly. The game’s aesthetic stands out with its stark angular architecture blending 1970s Brutalist design with neon-drenched digital landscapes. Levels are packed with hidden passages and secret areas that reward exploration even if they look empty at first glance. The mix of environmental storytelling and tricky puzzle mechanics has earned praise from indie fans for its clever use of space and time. While the story leans into dystopian themes it never overshadows the core challenge of surviving the Split system’s deadly control panels.

Storyline

After the recent war, engineers from Epsilon Energy created the Split indestructible shield system. It was to protect individual giant cities covering almost the entire planet from armed conflicts. Different cities have different policies towards their citizens. In West Ulrage, every citizen gets a guardian robot at birth. In Hal'Tor, pairs of robots raise several children each. Whereas in Dievez, people are raised in large centers. Most jobs have been taken over by machines. People work mainly as mechanics, programmers or operators. The Split control panel is riddled with numerous traps that will require both good reflexes and composure. You can try to destroy enemies or escape from them by using time manipulation and your own clones to distract them. The game's design refers to Brutalism, an architectural style popular around the 1970s. It was promoted, among others, by the game "Control". We mixed this style with the digital environment from "Tron: Legacy". The levels are full of nooks and crannies, which may seem empty at first glance, but lead to interesting places.

Game Modes

Single player

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