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IGDB
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Black Rock Studios released Split/Second in May 2010 for PlayStation 3, Xbox 360, PC, PSP, and iOS. Disney Interactive Studios handled publishing duties for this high-octane racing title. The game frames itself as a reality TV competition where drivers race through a city built solely for destruction. You do not just drive fast to win. You must trigger explosions on massive structures to collapse bridges or bury opponents under rubble. This approach turns every track into a dynamic puzzle rather than a static course. The setting feels artificial yet dangerous, emphasizing spectacle over realistic simulation. Drivers aim to become the season champion by surviving the chaos and crossing the finish line first while others get crushed.
Your typical session involves racing through environments designed to fall apart on command. You fill a meter called Velocity by performing stunts and driving aggressively. Once full, you enter a slow-motion mode to select specific targets for destruction. Timing matters because collapsing a building can block a rival or open a shortcut behind them. Cars feel heavy with significant weight transfer during drifts. The physics allow vehicles to flip and slide off the track easily if you hit debris at speed. You can race solo in single player modes or compete against friends via split screen on consoles. Multiplayer lobbies let you challenge other players globally. Controls respond to aggressive inputs, punishing late reactions when triggering explosions.
Critics and players gave Split/Second strong marks upon release. Metacritic lists the score at 79 out of 100 while IGDB shows an 82 from 117 ratings. The PlayPile data suggests a dedicated user base that appreciates the destruction mechanics. Average completion time hovers around 12 hours for main story modes, though replay value remains high due to random track collapses. Community moods lean heavily toward excitement during race segments and frustration when game-breaking glitches occur near finish lines. Review snippets often praise the visual spectacle of collapsing skyscrapers. Some users note that the career mode ends abruptly compared to other racing sims. Achievement hunters find 25 percent of available trophies locked behind difficult time trial challenges.
This title works best for players who want action over realism. The price on secondary markets often sits low since it is a decade old. You should buy it if you enjoy watching the environment change mid-race. Achievements are attainable without excessive grinding if you stick to standard tracks. The game lacks the depth of a full simulation but delivers exactly what its trailer promised. Do not expect realistic handling or deep career progression systems. It remains a solid choice for short bursts of high-speed chaos on PC or consoles.
Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.
Game Modes
Single player, Multiplayer, Split screen
IGDB Rating
82.0
RAWG Rating
4.0
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