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Squish is a 1986 Nintendo title for Game & Watch that turns vertical space into a hazard zone. You control Ziggy the Mazeman, darting left and right to avoid falling platforms. Each collision crushes your character, ending the run. The game splits screens: top tracks your progress and score while the bottom shows the frantic action. It plays like a puzzle and a reflex test, with runs getting tighter as platforms stack. The game’s dual-screen layout was rare. Only Squish and Zelda used this format in Game & Watch’s early multi-screen era. It never hit Japanese shelves, making it a collector’s curiosity. Players describe it as short but tense, with simple controls and escalating pressure. A small cult of Game & Watch enthusiasts cite its charm, though most will admit the squish factor stays with you long after the game ends.
Game Modes
Single player
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