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StageMechanic isn't just a game. It's a tool for building and sharing 3D-tile based games with a built-in level editor front and center. Players jump into platformer-style levels they or others design using pre-made blocks characters and scripted mechanics. The focus is on creation as much as play letting users tweak properties code custom behaviors or import assets from tools like MagicaVoxel. Singleplayer and co-op modes let you test your own levels or tackle ones made by the community. What sets it apart is the blend of accessibility and depth. Sales fund free coding and modeling classes at a library in a rural US community tying gameplay to real-world learning. Beginners can drag and drop while advanced users dive into Lua scripts or the open-source C# engine. Future updates will add AI experimentation through neural networks. With cross-platform support and BSD licensing for developers it sits awkwardly between toy and serious dev kit. Over 1000 hours of active development since 2018 show in the polish of its blocky 3D world.
Game Modes
Single player, Co-operative
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