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Star Wars: Republic Commando drops you into the Clone Wars as Delta Squad leader Boss. Developed by LucasArts using the Unreal Engine, this tactical shooter launched on Xbox and PC in early 2005 before arriving on Switch and PS4 via an Aspyr remaster. You command three distinct clones with specific skills while navigating the Separatist threat across multiple worlds. The game operates within the Legends timeline, focusing heavily on squad coordination rather than solo heroics. It brings a grounded military feel to the galaxy far away, prioritizing strategy over laser blasting. Players control Boss directly but must issue orders to Scorch, Fixer, and Sev instantly during firefights. This title stands out for treating clone troopers as a cohesive unit with personalities instead of generic fodder.
You move through levels in first person while issuing voice commands to your squad mates. You tell them to flank, suppress enemies, or breach doors using thermal detonators. Each clone has a specialized role that changes how you approach obstacles. Scorch handles flamethrower duties and breaching explosives while Fixer hacks terminals and repairs armor. Sev serves as the sniper who can take out distant targets or spot weak points. Combat feels methodical because you cannot simply run and gun. You need to clear rooms systematically with your team covering different angles. The game features both single-player campaigns and a multiplayer mode where players control individual clones in deathmatch scenarios. While the remaster updated controls for modern controllers, the core loop remains about tactical positioning and managing squad health bars during intense firefights.
The PlayPile community rates this title highly despite its age. IGDB shows a score of 81.6 out of 100 based on 254 user ratings. Players spend an average of 12 hours completing the main story missions, though many return for replayability due to multiple difficulty levels. Community moods lean heavily toward nostalgic appreciation with a 92 percent completion rate among those who start it. Review snippets often mention the short campaign length as a drawback but praise the squad AI as unmatched in the franchise. Critics note that the multiplayer mode feels dated compared to modern shooters, yet the single-player experience retains a cult following years later. The remaster release brought new ratings spikes on console platforms, with users noting the HD graphics make the environments look sharper than the original Xbox version.
This game is for players who prefer tactical planning over fast-paced action. It costs around $10 to $20 depending on the platform and offers 8 achievements in the main campaign. You should play it if you want a focused story about four clones working together without needing hundreds of hours of content. The remaster makes the controls feel much smoother than the original release, but the short length remains a factor. Do not expect deep RPG elements or endless open worlds. This is a tight mission-based shooter that delivers a strong narrative in about a dozen hours. Finish it once to see how the squad dynamic plays out before moving on to other Star Wars titles.
Following a montage that briefly details Delta Squad's creation, early life, and training at the cloning facilities on Kamino, the game begins with the team being deployed into the front lines of the Battle of Geonosis at the onset of the Clone Wars. There, team leader Delta-38 ("Boss", the player character) meets up with squad mates 62, 40, and 07 ("Scorch", "Fixer" and "Sev" respectively) as they are given their first assignment: to assassinate Sun Fac, chief lieutenant of Geonosian Archduke Poggle the Lesser, one of the members of the Separatist Council. Upon successful completion of their objective, Delta Squad sabotage the droid factory underneath Sun Fac's headquarters, disable an anti-aircraft bunker that is wreaking havoc on the Republic Army's air forces, and sneak onto a disabled Separatist Trade Federation Lucrehulk-class Core Ship to steal important launch codes to prevent the Separatist fleet from retreating; escaping moments before the ship is destroyed. A year into the war, the now-veteran Delta Squad is sent to investigate the derelict Acclamator-class Republic Assault Ship (RAS) Prosecutor, their former home before being deployed to active duty. Delta Squad splits up to investigate, quickly losing contact with command as they board the ship. Making their way inside, the squad find the Prosecutor seemingly abandoned and in disrepair. The squad lose contact with Scorch after he reports electrical interference with his visor and Boss is soon ambushed by scavenger droids. Boss makes his way to one of the ship's data cores to reunite with Sev, but he is suddenly attacked and captured by a Trandoshan who is part of a large crew of slavers and mercenaries who’ve taken over the ship. Having evaded capture, Boss and Fixer meet up but are soon attacked by battle droids deployed by the Trandoshans. After rescuing their captive squad members, Delta Squad takes back the ship’s bridge and destroy a jamming device which reestablishes communication with command. It becomes clear that the Trandoshans intend to sell the vessel to the Separatists in exchange for battle droid dispensers. Making their way down to the hangars, Delta Squad then destroys the Trandoshan dropship during their retreat. Immediately afterwards, a Lucrehulk-class Trade Federation Battleship drops out of hyperspace. As Republic reinforcements are en route, Delta Squad defends the vessel against hordes of battle droids. After successfully repelling the incoming droid forces, the enemy Battleship begins opening fire on the Prosecutor. Delta Squad fight their way to the gunnery deck to activate the ship's turbo lasers in order to defend themselves. The timely arrival of a second Republic ship, the RAS Arrestor, buys the squad enough time to activate the turbo lasers, ultimately destroying the Separatist Battleship and shutting down all remaining battle droids on board.
Game Modes
Single player, Multiplayer
IGDB Rating
81.6
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