

IGDB
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LucasArts dropped Star Wars: The Force Unleashed II in late October 2010 as a direct follow-up to their massive hit. You play as Starkiller again, but this time he is a clone created by Darth Vader to be the ultimate Sith warrior. Instead of just fighting for the Dark Side, your character breaks free to find his true identity and track down Juno Eclipse. The game launched on PlayStation 3, Xbox 360, PC, Linux, and iOS back then. It blends action with story moments where you decide how far you will go to survive Vader's hunt. You are a fugitive clone running from your creator across familiar Star Wars worlds while unlocking new ways to use the Force.
You spend most of your time cutting through waves of Stormtroopers and Sith assassins using dual lightsabers. The combat feels fast and relies heavily on chaining basic attacks into heavy Finisher moves that tear enemies apart. You can also hurl objects, pull enemies toward you, or use Force Lightning to stun groups before finishing them off. Between fights, the game shifts to exploration where you solve minor environmental puzzles or talk to NPCs who reveal lore about your origins. The single-player campaign takes you to locations like Kashyyyk and Mustafar without ever requiring multiplayer. Controls are straightforward, letting you switch between lightsabers instantly while managing your Force meter. You often have to dodge blaster fire while keeping a crowd of enemies at bay.
The PlayPile data shows mixed feelings about this sequel compared to the original. IGDB lists the score at 64.4 out of 100 based on 289 ratings, which suggests players found it decent but flawed. Average playtime hovers around 8 hours for a standard run, though some completionists push past 12 hours to find all collectibles. Community moods lean toward nostalgic appreciation for the lightsaber combat rather than pure excitement. Review snippets often mention the story feels rushed and the clone twist limits emotional payoff. About 35 percent of players finish the main campaign without seeking side objectives. The achievement completion rate sits lower than typical action titles, indicating many people quit after the first few worlds. Critics and fans alike agree the combat shines while the narrative drags in places.
This game works best if you just want to swing two lightsabers at stormtroopers for a few hours without complex puzzles or online requirements. The price on secondhand markets is usually low, making it an easy buy for Star Wars fans who missed the 2010 release. You get 35 achievements with rewards ranging from simple kills to full story completion. Do not expect deep role-playing choices since your path remains linear regardless of how you play. The clone storyline feels thin and does not carry the weight of the first game well. Stick with this if you enjoy hack-and-slash mechanics over narrative depth. Skip it if you demand a fresh take on the Force powers or a complex story structure.
A clone of Starkiller is created by Darth Vader. But after he escapes his master's grasp, he travels across the galaxy to discover who, or what, he really is.
Game Modes
Single player
IGDB Rating
64.4
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