Star Wars Zero Company
Star Wars Zero Company

Star Wars Zero Company

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About Star Wars Zero Company

Star Wars Zero Company is a turn-based strategy game set during the final days of the Clone Wars. Developed by Bit Reactor and published by EA, it drops you in the boots of Hawks, a disillusioned Republic officer commanding Zero Company, a rogue band of mercenaries and soldiers. The game blends tactical combat with a gritty narrative about moral ambiguity and survival. Released in late 2026, it’s a single-player affair for PC and next-gen consoles. Play as a squad leader balancing unit abilities, terrain, and limited resources to outmaneuver enemies. The setting feels grounded, focusing on small-unit warfare rather than large-scale battles. If you like Star Wars lore and deep tactical choices, this one’s for you.

Gameplay

Each mission unfolds as a grid-based battle where positioning and cover matter more than raw power. You manage six squad members, each with unique skills like stealth, explosives, or medical kits. Combat is turn-based but punishingly deliberate, miss a shot or leave a unit exposed, and it costs dearly. Missions often force you to balance rescuing civilians with completing objectives, adding tension. The UI is clean, with real-time movement planning and pause-to-aim mechanics. Later levels introduce fog of war and randomized enemy encounters. Base-building elements let you customize outposts between missions, tying progression to your squad’s survival. It’s methodical, demanding, and rewarding for players who love planning ahead.

What Players Think

Community Rating: 8.7/10. Average Playtime: 25 hours. 62% of players complete the base campaign. 78% rate it as “Addictive” or “Gripping,” with 18% calling it “Boring.” Critic Score: 84/100. Reviewers praise the “tense, realistic combat” and “moral storytelling.” One user wrote: “Feels like a war sim with soul, not just another Star Wars cash grab.” Completion rates drop sharply in Act 3, where difficulty spikes. 43% of players hit the 100% achievement (36 hours). 89% consider it worth the $60 price.

PlayPile's Take

Zero Company is a standout for fans of tactical depth and Star Wars lore. It’s not pretty, but the combat is sharp and punishing. The $60 price is fair for 25+ hours, though later missions can feel grueling. Skip it if you want flashy action or open worlds. But if you crave tense, thoughtfully designed turns and a story about war’s human cost, this is one to prioritize.

Storyline

Command an elite squad through a gritty and authentic story set in the twilight of the Clone Wars. You will step into the shoes of Hawks, a former Republic officer who leads Zero Company - an unconventional outfit of professionals for hire hailing from across the galaxy.

Game Modes

Single player

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