StarQuest: Rescue at Rigel

StarQuest: Rescue at Rigel

Automated Simulations Epyx December 31, 1980
DOSApple][Atari8bitvic-20TRS-80cpetRole-playing (RPG)
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59

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About

StarQuest: Rescue at Rigel casts you as Sudden Smith, a solo agent racing to free ten captives trapped in a Tollah asteroid base. Navigate a shifting maze of tunnels, gravity shafts, and portals under a strict 60-minute countdown. Combat and exploration blend with resource management as you avoid guards and environmental hazards. The Apple II, Atari 8-bit, and DOS versions from 1980 emphasize tight gameplay over story, demanding quick thinking to balance speed and survival. What lingers is the relentless urgency. Every move feels weighted by the clock, a design choice uncommon in early RPGs. Automated Simulations’ title predated graphical adventure norms, relying on text clues and spatial memory. While the Tollah’s plot reads quaint by modern standards, its puzzle-like structure and time pressure remain distinct. Epyx’s 1980 release slots it between primitive arcade titles and more complex CRPGs, offering a brisk challenge for fans of old-school problem-solving.

Storyline

For Sudden Smith, getting into the Tollah moonbase was not difficult. The hard part was finding his way through the maze of underground corridors, tunneled-out chambers, gravshafts, and teleportals, releasing the ten humans held captive somewhere within— and getting out alive. Not that there was much choice: a full-scale attack from space would ensure the death of the prisoners. The trouble had started when a renegade High Tollah, fearing the traditional Tollah punishment for deposed leaders (being demandibled), sought sanctuary in the Stellar Union. In a snit of frustration, the remaining High Tollah ordered a clawful of the nearest men and women— who happened to be from the Orion colony of Ultima Thule— taken prisoner. Inside a secret base on a moonlet circling Rigel, on the fringe of human-occupied space, Tollah scientists used their unwilling subjects to find a means of reducing the human race to the status ot Common Tollah— which is to say, sheep. In the Tollah scheme of things, there was room in the cosmos for only one set of decision-makers: the High Tollah.

Game Modes

Single player

IGDB Rating

59.3

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