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1 ratings
IGDB
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State of Decay dropped on June 5, 2013 from developer Undead Labs and publisher Microsoft Studios. It hits PC and Xbox 360 as a third-person action game that blends shooter mechanics with deep survival simulation. You play as one of the few survivors after a massive zombie outbreak ruins civilization. The setting is a dynamic open world where your choices shape everything. You must gather supplies, fortify bases, and recruit new characters to join your group. This RPG element adds strategy since every survivor has unique talents that affect how you handle threats. It feels like a gritty simulator where the environment reacts to your actions in real time rather than following a scripted path.
You spend most of your time managing a small squad while exploring a large map for resources. The core loop involves scavenging buildings for food, medicine, and ammo before heading back to your base to fortify it against the next wave. Every minute requires decisions on who patrols, who repairs, and who hunts. You can rescue other survivors with specific skills like crafting or combat expertise to strengthen your group. Raids are tense moments where you push deep into hostile territory for rare loot. The game runs in real time even when you sleep at your camp. Controls feel grounded for a third-person shooter, but the heavy focus on logistics means you constantly toggle between movement menus and inventory screens to keep your squad alive.
The data shows a mixed reception with an IGDB score of 75.2 out of 100 based on 153 ratings. Community moods vary significantly, but players who stick with it often find the base building aspect satisfying. One user review notes they played for 14 hours specifically because the survival mechanics and base design hooked them immediately. Average playtime suggests a commitment beyond the first few hours since the story unfolds slowly through survivor interactions. While some reviews mention early game struggles, the consensus leans toward appreciating the dynamic world generation. The community values the unpredictability of real-time events over traditional linear campaigns. Most long-term players seem to focus on the strategic depth rather than pure action sequences.
This title is for players who enjoy managing a group and making hard choices about survival over fast-paced shooting. It costs money to start, but the achievement system rewards thorough exploration and base management. If you want a game where every decision impacts your squad's future, this fits. The 14-hour mark on some profiles shows people do commit to long sessions. However, the pacing might feel slow for those seeking constant combat. You get what you put into managing resources and recruiting survivors. Stick around if you like the idea of building a community from scratch in a ruined world.
Game Modes
Single player
IGDB Rating
75.2
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So I picked up State of Decay a while back, mostly 'cause the zombie thing sounded fun and the base building? That’s my jam. At first it’s all good—raids are the real deal, scrounging for loot, saving survivors with their weird special skills. But after a few hours? It gets kinda...
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