"STONE, like its protagonist, is bloody rough. Channelling the tough on the outside, soft on the inside of its literary inspirations—Post Office, for example—STONE's buggy visuals and lack of polish almost exist as a statement in themselves. By presenting a story about an unkempt rebel's life, the choppy visuals benefit the game. Overall, the experience's worth will be strongly dependent on the player. Similarly to most great arthouse experiences, sometimes viewers must ignore the dodgy presentation and appreciate the heart of the piece. STONE, and its protagonist, have a lot of heart, and that shines the most."
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