Street Fighter IV
Street Fighter IV

Street Fighter IV

Dimps Capcom July 18, 2008
PS3PCX360AndroidiOSArcadeFighting
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About Street Fighter IV

Street Fighter IV launched on July 18, 2008, bringing the franchise back after a long break. Dimps developed this title while Capcom handled publishing for PlayStation 3, Xbox 360, PC, and various mobile platforms. The game serves as a direct sequel to Street Fighter II but sits chronologically before Street Fighter III. It introduces new fighters like Abel and C.Viper alongside classic veterans. This entry revived the series by merging traditional moves with modern graphics. Players enter a tournament organized by S.I.N. corporation seeking the dark power known as the Satsui no Hadō. The story focuses on M. Bison returning to power after surviving his last encounter with Akuma.

Gameplay

Matches happen in a 2D plane where you select one of sixteen fighters to battle against an opponent or CPU. A typical session involves blocking attacks, timing counters, and managing your health bar across three rounds. You execute special moves by inputting specific directional commands followed by button presses. New mechanics include Focus Attacks that let you absorb damage if timed right, and Super Arts that drain the meter completely for massive combos. The arcade mode pits you against a roster of characters with unique strategies before facing off against M. Bison or Gouken in the finale. Online multiplayer lets you challenge strangers globally while local play supports two players on one console. Controls feel tight and responsive once you master the timing windows.

What Players Think

The PlayPile community rates this game highly with an average score of 84.7 out of 100 based on 187 ratings. Players report an average completion rate of 92% for the arcade mode, suggesting most people finish the story. Average playtime sits at 35 hours per account, though dedicated fighters log hundreds more in online matches. Community moods lean heavily toward competitive and nostalgic. Review snippets often mention the steep learning curve but praise the depth found after mastering combos. Critics note that while some characters feel unbalanced initially, the skill ceiling keeps players engaged for years. The mobile versions received slightly lower engagement metrics but still maintain a solid user base on Android and iOS devices.

PlayPile's Take

Street Fighter IV remains essential for anyone wanting to understand modern fighting game design. It costs around $20 on digital stores depending on the platform. There are 50 achievements tied to unlocking characters and completing specific challenges. This is not a casual title for those who dislike repetition or high skill requirements. You need patience to learn frame data and execution. The price point makes it an easy buy if you already own the hardware. Do not expect hand-holding tutorials that explain every mechanic. The game demands practice but offers a fair reward structure for those willing to put in the work.

Storyline

Street Fighter IV takes place several months after the events of Street Fighter II (thus is chronologically set between Street Fighter II and III). After M. Bison's survival following his encounter with Akuma, the S.I.N. corporation began another fighting tournament in order to draw out the most powerful fighters on Earth to complete the BLECE project. Each character has their own reasons for entering this tournament, but S.I.N.'s real desire is to lure Ryu to them in order to analyze the Satsui no Hadō, believed to be the last piece of data needed to complete BLECE.

Game Modes

Single player, Multiplayer

IGDB Rating

84.7

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