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You’re hired to help organize a seaside festival but the vibe is all wrong. Stroll the sand, inspect objects, and piece together why the town feels abandoned. Conversations with locals are sparse but loaded, and the weather shifts from sunny to sinister without warning. The game leans into quiet tension over jump scares, letting empty boardwalks and distorted radio static build unease. The beach setting is both inviting and off-putting, a choice that sets it apart from typical horror setups. At just a few hours long, it trusts players to linger in the discomfort of ambiguity. Early testers on indie forums highlight the sound design as a standout, with waves and whispers creating a mood that sticks.
Game Modes
Single player
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