Super Ghouls'n Ghosts
Super Ghouls'n Ghosts

Super Ghouls'n Ghosts

Capcom Playtronic October 4, 1991
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About Super Ghouls'n Ghosts

Super Ghouls'n Ghosts is a brutal platformer released by Capcom in 1991 for the Super Nintendo Entertainment System. You play as Knight Arthur on a desperate mission to save Princess Prin Prin from an evil emperor. The story casts your character into a kingdom overrun by undead monsters and dark magic. This sequel expands on the original with new weapons and mechanics that demand precision. While the SNES version remains the classic, the game saw ports to Wii U, Wii, New Nintendo 3DS, and even web browsers years later. It is an adventure focused entirely on skill-based combat and overcoming impossible odds in a single-player campaign.

Gameplay

You control Arthur as he runs, jumps, and fights through stages filled with ghosts and demons. A key addition here is the double jump ability that lets you reach higher platforms or dodge attacks more effectively. Combat relies on your spear throw and various magical weapons you pick up during the run. You must manage these power-ups carefully because losing them leaves you vulnerable. The game features three lives per stage, and dying sends you back to an earlier checkpoint without any of your current gear. Sessions are intense bursts of action where one mistake means restarting a difficult section. You will frequently die trying to master the timing of jumps and enemy patterns before finally pushing forward.

What Players Think

PlayPile data shows this title holds a solid 72.2 out of 100 on IGDB based on 91 ratings. The community moods lean heavily toward frustrated but respectful, with many users noting the extreme difficulty as a defining feature rather than a flaw. Average playtime sits around 4.5 hours for a single run through the game. Review snippets from our members often mention how the lack of checkpoints in later stages tests patience. Some critics rate it lower due to unfair enemy placements, while others praise the tight controls and creative boss fights. The completion rate is relatively low compared to other platformers, indicating that many players stop after hitting a wall in the final acts.

PlayPile's Take

This game is for players who enjoy punishing difficulty and precise timing. It costs nothing extra if you own a Super Nintendo or have access to the Wii U Virtual Console. You will unlock achievements related to beating bosses without taking damage or finishing the game on hard mode. Do not expect hand-holding or easy modes. The experience is raw and demands that you learn every enemy pattern through repeated failure. If you want a challenge that respects your skill, this fits the bill. Finish it once and move on to something else unless you are hunting for high scores.

Storyline

The main character, Knight Arthur utilizes a variety of weapons and a new action "double jump" to face formidable enemies and rescue the kidnapped princess.

Game Modes

Single player

IGDB Rating

72.2

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