Super Hang-On
Super Hang-On

Super Hang-On

Sega AM2 Sharp April 4, 1987
PS3MacWiiArcadeDOSGenesis/MegaDriveAmigaAtari-STC64ZXSACPCSharp X68000RacingArcade
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75

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About

Super Hang-On is a motorcycle racing follow-up to 1985’s Hang-On, designed as an arcade sequel that keeps things simple and fast. Ride a two-wheeler through urban courses with minimal distractions, no AI riders in your path, just tight turns and concrete barriers waiting to slow you down. Control is stripped to basics: lean into corners, balance speed and drift, and hit checkpoints cleanly. The game’s 18 tracks mix tight city loops with open stretches, and a second bike type changes the handling slightly. It plays more like a test of reflexes than a simulation, demanding quick adjustments and clean restarts after crashes. The game’s legacy is in its reach. Originally on arcade hardware in 1987, it found homes on home systems from the Sega Mega Drive to the Commodore 64, then revived on Wii Virtual Console and 3DS eShop over a decade later. While it didn’t break new ground compared to its predecessor, its clean design and challenge kept it relevant across platforms. Players on forums often praise its pure arcade feel, though some note the lack of AI competition makes the tracks feel empty. It’s a concise, reactive racer that still works after 35 years.

Game Modes

Single player

IGDB Rating

74.8

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