Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins

Super Mario Land 2: 6 Golden Coins

Nintendo R&D1 Nintendo October 21, 1992
3DSGame BoyPlatform
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About Super Mario Land 2: 6 Golden Coins

Super Mario Land 2: 6 Golden Coins arrived on the original Game Boy in late 1992 as a direct sequel to the first adventure. Nintendo R&D1 developed this title while shifting the tone slightly away from the sci-fi elements of the first game. This entry introduces Wario, who serves as the main antagonist after stealing Mario's castle and casting a spell on the local population. Players must explore a non-linear map filled with six distinct worlds to gather Golden Coins and restore order. The 3DS Virtual Console version later brought this classic 8-bit experience to modern handhelds without altering the core design or controls.

Gameplay

You start by selecting your path on a world map rather than following a single linear track. Each level presents a specific goal, often requiring you to defeat Wario's minions or solve environmental puzzles. The movement feels snappy and responsive with tight hitboxes that demand precision. You can run, jump, and crouch while picking up power-ups like the Super Mushroom or Invincibility Leaf. Some stages feature vertical scrolling or side-scrolling mechanics that change the flow of combat. Collecting all six Golden Coins unlocks the final confrontation inside the castle. The game relies on skillful platforming rather than complex story beats to drive progress forward.

What Players Think

Critics and players have held this title in high regard since its launch. IGDB lists a score of 80.7 out of 100 based on 197 user ratings. Community data shows an average completion rate hovering around 92 percent, which suggests the difficulty curve remains accessible yet challenging. Average playtime sits at approximately four hours for a standard run, though speedrunners often finish under twenty minutes. Review snippets frequently mention the introduction of Wario as a defining moment for the franchise. The mood tags from recent activity lean heavily toward "nostalgic" and "satisfying." No other platform tracks this specific breakdown of playtime and user sentiment for retro titles.

PlayPile's Take

This game is worth your time if you enjoy tight platforming mechanics without modern hand-holding. The price on the 3DS eShop remains reasonable for a complete experience with all six worlds intact. Players who collect every achievement will find a solid challenge that respects their time. It lacks the polish of current releases but offers a distinct structure that few sequels from this era attempted. Wario's debut here sets up decades of future content, making his presence feel earned rather than forced. Skip this if you need open-world exploration or complex narratives.

Storyline

Danger! Danger! While I was away crusading against the mystery alien Tatanga in Sarasa Land, an evil creep took over my castle and put the people of Mario Land under his control with a magic spell. This intruder goes by the name of Wario. He mimics my appearance, and has tried to steal my castle many times. It seems he has succeeded this time. Wario has scattered the 6 Golden Coins from my castle all over Mario Land. These Golden Coins are guarded by those under Wario's spell. Without these coins, we can't get into the castle to deal with Wario. We must collect the 6 coins, attack Wario in the castle, and save everybody! It’s time to set out on our mission!!

Game Modes

Single player

IGDB Rating

80.7

RAWG Rating

4.3

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