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Super Mario RPG 2 started life as a direct follow-up to the classic Legend of the Seven Stars. Intelligent Systems planned for this title on the ill-fated 64DD add-on, aiming to continue the turn-based battles and story-driven adventure fans loved. The game would have let you control Mario alongside a larger party while tackling quirky enemies and exploring a world filled with humor. Development hit a snag when Square left the project, forcing Nintendo to pivot the concept entirely into what eventually became Paper Mario on the standard N64 cartridge. This unreleased version remains a fascinating piece of gaming history for those who dig into old prototypes or community archives. While no official ratings exist since the public never saw it, discussions among retro enthusiasts often highlight how the design shifted from realistic sprites to the paper aesthetic seen in the final release. The project serves as a clear example of how publisher changes can reshape a game before it ever reaches shelves. Fans of the original RPG style still wonder what this specific version would have offered compared to its sibling title.
Game Modes
Single player
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