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Super Mario RPG: The Seven Sages is a fan-created role-playing game built using RPG Maker 2003. It casts Mario, Luigi, and Bowser as heroes racing to secure the legendary powers of seven ancient Sages before Wario and Waluigi exploit them for chaos. Gameplay blends turn-based combat with light platforming and puzzle-solving, all set against a story filled with familiar characters and tongue-in-cheek humor. The map spans whimsical kingdoms, each with distinct visuals and enemy encounters. The project earned a dedicated following for its ambitious scope and love letter to classic Mario design. Fan forums highlight its over 40-hour runtime and creative boss fights, though some note rough dialogue and occasional technical hiccups. Despite being unofficial, it’s often cited as one of the most polished fan games ever made, with players praising the catchy soundtrack and unexpected teamwork between rival characters. Released in 2009, it still draws curiosity for how it reimagines the Mushroom Kingdom through an RPG lens.
A long time ago, when the world was still young, the land was separated into seven kingdoms. The Elders of Star Haven foresaw conflict between the kingdoms as the greediness of the people became aparent. These elders requested a meeting with the original rulers of each of the kingdoms. They became Sages, guardians of their respective lands, and were sent back to the world as representatives from Star Haven. Now, the Sages are long gone, but their spirits live on in Seven Monuments. Legend has it that the key to peace with the kingdoms lies in the power of the Sages. Many have learned of the power that could be obtained by taking control of these objects, and therefore taking control of the Sages. Two unknown villains have been reported sneaking around recently...
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