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Super Street Fighter IV is the expanded edition of the 2008 Street Fighter revival. Released in 2010 for PlayStation 3 and Xbox 360, it adds new characters, stages, and mechanics to the base game while refining existing systems. Single player modes include a story-driven campaign and training tools. Online and local multiplayer let players test skills against others. The game runs on the same framework as its predecessor but introduces adjustments to balance and special moves. The title includes 42 playable fighters including returning legends and newcomers like Abel and Oro. Community feedback highlights improved frame data and combo options that reshaped competitive play. Critics noted the price point made it more accessible than a full sequel. Over a decade later the game remains a staple in fighting game tournaments. Player base stats show it still draws regular online activity despite newer entries in the genre.
Super Street Fighter IV takes place at the same time as SF4, several months after the events of Street Fighter II (thus is chronologically set between Street Fighter II and III). After M. Bison's survival following his encounter with Akuma, the S.I.N. corporation began another fighting tournament in order to draw out the most powerful fighters on Earth to complete the BLECE project. Each character has their own reasons for entering this tournament, but S.I.N.'s real desire is to lure Ryu to them in order to analyze the Satsui no Hadō, believed to be the last piece of data needed to complete BLECE.
Game Modes
Single player, Multiplayer
IGDB Rating
82.1
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