Survival Kids
Survival Kids

Survival Kids

Konami Konami June 17, 1999
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62

OpenCritic

Weak

80

IGDB

62WEAK

OpenCritic Score

31
Reviews
37%
Recommend
65
Top Critics Avg

Score Distribution

90-100
1
80-89
2
70-79
6
60-69
5
50-59
3
<50
2

"Survival Kids doesn't take any big risks in its kid-friendly approach to survival games. Yes, it is technically kid-friendly in mood and scope, but that's also underselling the maturity and capability of children playing games. Its level-based approach doesn't evoke a sense of wonder and exciting exploration that its counterparts are known and beloved for. Its tasks are monotonous and very quickly become repetitive, almost as if they're not trusting you to understand the same thing they're teaching and showing you every few minutes. With only nine levels, but with rough pacing in those missions, it's an experience that somehow passes you by in a flash, but also feels like a slog. There's fun to be had if you're with friends in the silly and chaotic gameplay moments, also working together as a refined, well-oiled survival production machine. Still, at the end of the day, Survival Kids isn't all that much of a successful return, remaining hardly a splash in the ocean."

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About

Survival Kids drops you on a tropical island with nothing but a knife and a broken radio after a storm sinks your family’s cruise. Your main goals are scavenging for food, finding clean water, and avoiding exhaustion. Forage for berries and mushrooms, hunt wildlife, and craft tools from sticks, rocks, and leaves to ease your survival. Hollow trees double as makeshift beds, letting you rest and recover. The game focuses on resource management and planning, balancing short-term needs like hunger with long-term goals like building better gear. Every decision impacts your chances of staying alive until rescue. The game’s simplicity and tense survival loops stood out for their quiet intensity. Community feedback highlights its emotional weight, with players noting how the lack of companionship amplifies the isolation. Released in 1999 for Game Boy Color, it remains a lean but thoughtful take on survival mechanics, blending exploration with survival RPG elements. Its single-player design and focus on raw survival over combat make it a niche but memorable entry in Konami’s catalog.

Game Modes

Single player

IGDB Rating

80.1

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