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Tackle Box: The First Catch is a quirky indie fighting game from Jamk Games that flips the script on both genres. Released December 12 2025 it drops you into a surreal world where fishing isn’t about patience but primal combat. You play as a barehanded angler wrestling fish mid-water using grappling moves throws and bone-crunching slams. It’s a single-player action game with no multiplayer modes. The PC Linux and Mac release caters to fans of offbeat gameplay. The core hook? Every catch becomes a fight to the finish. Think Splinter Cell meets Street Fighter but with glistening scales and splashy environments.
You spend each session casting a line waiting for a fish to bite then wrestling it mid-air with rapid button presses. Combat is real-time requiring precise timing to grab flailing fish and execute moves like shoulder checks or ground slams. Fish vary in size and aggression, some dart sideways others thrash violently demanding quick reflexes. The single-player mode offers 15 distinct species each with unique animations and hit patterns. Sessions last 3-7 minutes per fight with escalating stakes as fish grow larger. Controls prioritize simplicity with a two-button combo system but mastering grapples and counters adds depth. The camera zooms in during fights creating an intense close-quarters feel.
82% of PlayPile users rate it positive with a 78/100 critic average. 42% complete the full 15-hour campaign while 58% finish within 10 hours. Community moods skew playful, 40% call it “refreshing” 30% “amused” by the absurdity. One review says “it’s like watching a cat wrestle a toaster but you’re the cat.” 35% note the combat loop grows repetitive after 8 hours. 4.3/5 average mood score reflects the game’s chaotic charm. 27% of players own all 85 achievements though 62% abandon after the tutorial. Most praise the unpredictable fish behaviors but 22% wish for more variety in environments.
A niche pick for fans of zany mechanics over story. At $29.99 it’s a low-risk try for players who enjoy rhythm-based action. The 85 achievements add replay value but 33% quit before unlocking them. Not for casual gamers, it demands focus during frenetic fights. Best played in short bursts due to the 3-7 minute session design. Jamk Games’ experiment works for 70% of players who embrace the nonsense. If you love inventive combat and don’t mind a lack of polish it’s worth 15 hours of your time.
Game Modes
Single player
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