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Tales of Grimace is a story-driven RPG set in a quiet town torn apart by a shadowy cult. As Yi Ping, a teenager thrust into chaos after the Maluum attack his home, you explore Terra’s secrets through dialogue choices and exploration. The game blends investigation with light combat, asking you to piece together the cult’s motives and Yi Ping’s hidden ties to them. Developed by an indie studio, it released in October 2025 for PC. With a focus on narrative and mystery, it’s a slow-burn journey where every interaction feels like a clue. Perfect for players who prefer figuring out lore over fast-paced action.
You spend most sessions navigating towns, forests, and abandoned sites, collecting evidence and interrogating NPCs for info. Combat is turn-based, emphasizing positioning and elemental weaknesses. Each battle starts with a brief stealth phase, letting you avoid fights if you sneak past enemies. Quests often split into branching paths, choosing to trust a suspect or confront them directly alters story outcomes. Character progression hinges on skill points earned through exploration, not just fighting. The interface is cluttered but functional, with hotkeys for quick item use. Sessions typically last 2-4 hours, ending on cliffhangers or moral dilemmas that push the plot forward.
PlayPile users rate it 84%, praising its writing but noting pacing issues. 68% of players finish the main story, with an average playtime of 22 hours. Completionists spend 35+ hours chasing 100% inventory and hidden endings. The mood is split: 72% enjoy the eerie atmosphere, but 28% call it “draggy.” Critics on Metacritic give it 81/100, highlighting voice acting as a standout. Achievement stats show 50 total, including obscure ones like “Find the Cult’s Lost Recipe.” Most common complaint? A 15-minute segment where you backtrack through a flooded cave with no save points.
Worth playing if you crave a mystery with emotional weight. It’s not a showcase for action or graphics, stick to it for the script and character dynamics. Priced at $39.99, it’s a mid-tier RPG with replay value from branching choices. Skip if you hate slow reveals or repetitive combat. Achievements add 5-7 hours for collectors. For its strengths in storytelling, it carves a niche but won’t replace your go-to action-RPGs.
Game Modes
Single player
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