
OpenCritic
Fair
"It's indifference that takes me out of Bandle Tale. I couldn't get into the world building, I couldn't get behind the constant back and forth running that quests have me doing. I never felt like I found my stride. The mini games - especially the cooking - was fun, something that would be excellent to play with a friend. But this single player crafting sim is too cute for its own good. Unlocking new abilities was fun, but the new abilities never felt game-changing, just another new chore to add to the rotation. If you are into League of Legends and want something that feels like a celebration of the cute characters of that game, Bandle Tale might satisfy you in the short term. But as the game spans upwards of 40 hours, I struggled to maintain interest."
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Tales of Grumville follows Audrey, a teenager who moves to a sleepy town she calls "the ugliest, most boring place in the world." To escape her new reality, she explores the woods behind her house and uncovers a faceless stone statue tied to a strange legend. The game unfolds as a visual novel with branching choices, where dialogue and decisions shape Audrey’s relationships and the mystery of the town’s hidden secrets. Simple art and light humor offset the oddball narrative, with a focus on quirky characters and slow-burn storytelling. The game leans into its offbeat charm with a mix of absurdity and heartfelt moments. While short by visual novel standards, its runtime is filled with playful references and a lighthearted tone that keeps the story engaging. Player communities note the humor and character dynamics as highlights, with the statue’s lore serving as a curious anchor for the adventure. It’s a brief but cozy experience for fans of narrative-driven games with a touch of whimsy.
Game Modes
Single player
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