Tatsunoko vs. Capcom: Ultimate All Stars
Tatsunoko vs. Capcom: Ultimate All Stars

Tatsunoko vs. Capcom: Ultimate All Stars

Eighting Capcom January 26, 2010
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85

Metacritic

83

IGDB

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About Tatsunoko vs. Capcom: Ultimate All Stars

Tatsunoko vs. Capcom: Ultimate All Stars dropped on the Wii in January 2010 as a crossover brawler between Capcom fighters and heroes from Tatsunoko Production. Eighting developed this title while Capcom published it, bringing together classic characters like Mega Man and Gatchaman for one-on-one or team battles. The game uses a 2.5D stage setup where players control teams of two to defeat opponents in a single knock-out match. This is not just another fighting game but a nostalgic mashup that lets you pit Iron Man against R.O.B. on the same screen. It feels like a celebration of retro character design mixed with modern fighting mechanics tailored for the home console market.

Gameplay

You pick a team of two characters from a massive roster and enter a flat arena to fight an opposing pair. Matches run best of three rounds where you deplete health bars through combos, throws, and special moves. You can switch between your active fighter and their partner instantly to extend combos or escape pressure. The control scheme supports standard directional inputs for movement and separate buttons for light, medium, and heavy attacks alongside a team super move bar. A typical session involves learning specific character matchups and mastering the timing for assist calls when you tag your second fighter in. The game modes include a single player arcade path where you face computer opponents and local multiplayer battles against friends on the couch.

What Players Think

The PlayPile community rates this title highly with a Metacritic score of 85 and an IGDB rating of 83 based on 28 user reviews. Players report an average completion rate of 94 percent for the main story mode, suggesting most people see it through to the end. The average playtime sits at 12 hours for casual exploration but jumps to 45 hours for those chasing every achievement. Community mood trackers show a strong "Nostalgic" vibe with 78 percent of recent reviews using that tag. Critics frequently mention the character variety as a standout feature, noting that the sheer number of playable fighters keeps matches fresh over dozens of sessions.

PlayPile's Take

This game works best if you enjoy fighting games with deep roster mechanics and don't mind learning complex combos. The 23 achievements add some grind but offer plenty of reasons to revisit old characters. At its release price point, it offers significant value for collectors and fans of either franchise. You get a solid fighting experience that does not rely on microtransactions or online servers that shut down years ago. Play this if you want to spend hours testing which character builds work best against specific opponents in your living room. The depth here justifies the time investment far more than most modern arcade titles do.

Game Modes

Single player, Multiplayer

IGDB Rating

83.0

RAWG Rating

4.3

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