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Taxidermy is a first-person horror game that traps you inside a ramshackle house filled with grotesque animal displays and flickering VHS-style visuals. You wander dimly lit rooms cluttered with taxidermied creatures and cryptic notes, trying to piece together why you’re there and how to escape. The tension builds through creaking floors, distant growls, and being watched. Your only tools are a flashlight and your wits, as you avoid the unpredictable threats lurking in the shadows. The game leans heavily into 1980s horror aesthetics with grainy textures, distorted sounds, and a low-poly environment that feels intentionally rough around the edges. Developed by Fernando Tittz and published by Mr. Skull Game Studio, it’s a short but unsettling experience that mimics the claustrophobic dread of classic slasher films. Players describe it as more atmospheric puzzle than jump-scare fest, with a runtime around 90 minutes. Not the deepest horror game, but effective for fans of retro-inspired chills.
Game Modes
Single player
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