
OpenCritic
Strong
"It may be easy, at a glance, to look at Teenage Mutant Ninja Turtles: Splintered Fate and dismiss it as “we have Hades at home.” There’s a nugget of truth there, as we are looking at an action roguelike clearly inspired by Hades, with a smaller scale in many ways. But does Hades have co-op, or the TMNT? Nah, dudes. Splintered Fate has a specific goal, and it definitely delivers on that goal. It’s a fun time, with a lot of structural solidity and the fun co-op gaming vibes you should expect from a TMNT game. It doesn’t feel cheap or sloppy at all, and even singleplayer can keep your attention for several runs over dozens of hours. I’m still working on it despite winning several loops already, and spinning around like a maniac with my boy Mikey still doesn’t feel old yet."
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Teenage Mutant Ninja Turtles Fast Forward: Ninja Training NYC is a mobile beat ’em up that strips down the action to bare-bones simplicity. Players take on one of the four turtles to tackle two training modes Combat and Agility. In Combat, they mash buttons to punch and kick faceless enemies while dodging attacks, using the numberpad for basic inputs. A special meter lets them unleash a shell-based finisher when charged. Agility mode swaps melee action for platforming, requiring left/right taps to avoid hazards and spot hidden vehicles as the screen scrolls faster over time. The game prioritizes accessibility over depth, catering to quick bursts of play. Released in 2006 as part of the short-lived Fast Forward reboot, the game leans into the series’ updated cartoon aesthetic but lacks the polish to stand out. Its straightforward mechanics and brief gameplay loops make it a forgettable entry even for TMNT fans. With no multiplayer or lasting challenge, it serves more as a nostalgic curiosity than a compelling experience. The two training modes offer minimal variety, and the reliance on dated mobile controls keeps it from feeling engaging by modern standards.
Game Modes
Single player
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