Teenage Mutant Ninja Turtles: Mutants in Manhattan
Teenage Mutant Ninja Turtles: Mutants in Manhattan

Teenage Mutant Ninja Turtles: Mutants in Manhattan

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50

Metacritic

46

OpenCritic

Weak

48

IGDB

46WEAK

OpenCritic Score

54
Reviews
0%
Recommend
48
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
3
60-69
2
50-59
4
<50
11

"This could have been the TMNT title for which all of the fans have been waiting, but sadly it is another missed opportunity and a dip in form for the usually brilliant Platinum Games. The level design and watered down combat leaving the game feeling more like a button mashing grind than the deep combat intensive hack and slash that it could have been. What remains is a distinctively mediocre title that might appeal to some hardcore turtle fans, but from a gamer's perspective, there's very little to recommend other than some easy achievements. There are certainly better hack and slash titles out there. For a full priced title, that's not much of a return on investment despite the short campaign."

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About

Team up with your favorite Turtles for a chaotic brawler set across New York City. Fight through Foot Clan hordes in sewers subways and streets using a mix of acrobatics and weapons. Each Turtle has distinct moves that combine into flashy team attacks. Take on waves of enemies in solo or co-op as you track down Shredder and Krang's forces. Missions range from clearing out Purple Dragon dens to sabotaging alien-tech bombs in subway tunnels. PlatinumGames delivers polished action with tight controls and varied combat scenarios. The NYC setting offers diverse environments from gritty sewers to neon-lit rooftops. Missions mix beat 'em up chaos with puzzle-like objectives like disabling laser grids. Humor from the Turtles' personalities adds charm though challenges escalate quickly with tougher enemies and boss fights. A solid choice for fans of co-op brawlers looking for fast-paced fights and classic mutant mayhem.

Storyline

At night atop the TCRI building Krang and Shredder meet on the skyscraper's helipad to confirm that everything is in place for their alliance towards an unspecified goal. At a gesture from Shredder, hundreds of Foot Clan soldiers descend upon the city, starting a titanic crime wave that throws the city into chaos. In their Lair deep beneath the streets, the Turtles discuss the crime wave with Splinter and April O'Neil, concluding that they are honor bound to protect the city and head out to do just that though Michelangelo is still in the middle of some pizza he feels similarly 'honor bound' to finish off. While patrolling the rooftops, the Turtles notice Foot Soldiers sneaking around the Purple Dragons' territory and head to the streets to investigate the anomaly and clear out the rival ninjas. By preventing the Foot's crimes around the area, they gather enough intel for April to deduce Bebop is robbing the local bank and confront the mutant in the vault with devastating ninja moves and even worse piggy bank puns. Defeated, Bebop smashes a hole in the wall and escapes leaving behind his duffel bag full of stolen cash. Leonardo, Raphael, and Donatello wonder why Bebop would go to the trouble of robbing the place only to leave his loot behind. Mikey meanwhile is busy trying to take advantage of a stack of bills he sneaked, phoning for an order of a couple of thousand pizzas and bread sticks....an order he has to cancel because the other Turtles are clearly not amused. Investigating disrupted subway activity the Turtles discover that a ton of damage has been done to the systems switch-boxes, shutting down entire lines and risking future collisions. The amount of rubble indicates possibly mutant based strength instead of simple ninja weapons. They discover a near by station already shut down and infested with not just Foot ninjas but also Rock Soldiers from Dimension X. After completing enough objectives they gain the intel needed to shut down a laser grid and advance into an active line, where they must contend with waves of Mousers as well as larger Rock Soldiers to shut down a series of bombs and a final laser grid before advancing to a confrontation with Rocksteady in an abandoned station. Though defeated, the rhino promises the Turtles that the havoc so far is "only the beginning", using an oncoming subway train to disappear into the shadows.

Game Modes

Single player, Co-operative

IGDB Rating

48.4

RAWG Rating

3.0

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