That Flipping Mountain

That Flipping Mountain

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About

You control a character hurling themselves up a giant, ever-changing mountain using a slingshot mechanic. Pull back to launch, time your flips to stick landings, and navigate slopes, springs, and hazards. The physics feel responsive but unforgiving, small miscalculations send you plummeting. Progress isn’t checkpointed. You climb from your current position each time you fall, which means mistakes higher up invite longer drops. The mountain itself shifts as you move through it, reshaping paths and obstacles. The game’s charm lies in its relentless, physical struggle. No respawns, just ragdolls and the occasional splash in a pool if you mess up badly. Players compare it to similar physics platformers but note the smoother controls and more varied terrain. With no artificial resets, the climb feels like a genuine test of patience and timing. The developer spent over a year refining the flip mechanic to balance simplicity and depth. It’s not about speed or tricks, it’s about surviving the mountain’s constant surprises.

Storyline

Launch yourself, parkour style, up a single massive mountain full of parkour stones, spring boards, ski slopes, watering holes, and other challenging obstacles. Flip, ski, dive, fall down, rage, get up, parkour on! The controls in 'That Flipping Mountain' are simple in concept, but require some practice to get a feel for the inertia of the flip. The launch and flip mechanic has been honed, tweaked, and iterated-on for over a year to make it smooth and satisfying. Just pull down and back sling-shot style anywhere on the screen and release to launch. Once in the air, mouse down to crouch or release to extend. Stick the landing and repeat. Inspired by the world of Getting Over It with Bennet Foddy, 'That Flipping Mountain' consists of a single large continuous mountain of stuff to struggle over. You will not be artificially teleported back to the start if you fail to stick a landing, you will simply get back up and parkour on. Of course, if you fail to stick the landing in the wrong place, gravity might have a say in where you end up. Now, parkour, ski, and dive over that mountain!

Game Modes

Single player

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