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The Bound of Time is a small action-adventure game built around platforming and brawler mechanics. You leap between floating platforms, swing at enemies, and navigate shifting levels that cycle through different time periods. The controls are simple but responsive, balancing exploration with quick combat. The game was developed in three weeks for a low-poly jam, which shows in its stripped-down design and occasional rough edges. Progress feels satisfying even if the world feels a bit cramped. Despite its tiny footprint, the game has a clear sense of personality. The time-based level changes add a clever twist to platforming puzzles, and the retro pixel art gives it charm. Released in 2014, it remains a curiosity for fans of bite-sized indie projects. While bugs pop up and the story is sparse, the tight action and quick playtime make it a low-stakes distraction. It lives on in small communities and retro game collections.
Game Modes
Single player
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