The Demons Told Me to Make This Game

The Demons Told Me to Make This Game

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About

You’re a tiny spirit stuck in a cursed Midwestern town, forced to possess locals and whisper cryptic advice to fight demons. The game blends visual novel storytelling with RPG choices, letting you guide a ragged team of exorcists through time loops and occult mysteries. Each possession comes with risks, keep your hosts alive while figuring out Red Hives’ bloody history, where every decision shifts timelines and blurs the line between savior and manipulator. Puzzle elements pop up in unexpected places, from sabotaging rituals to steering conversations that could save or doom characters. The game’s strength lies in its twisted humor and branching narratives. With over 20 distinct exorcist personalities and time-loop mechanics that force replayability, your influence feels tangible. Developer Haunted Dude leans into indie charm, balancing horror with dry wit. Early builds show strong dialogue pacing but minimal combat, focusing on moral ambiguity instead. A July 2025 release on PC and Mac slots it into the indie RPG crowd, but its possession-based gameplay and darkly funny tone carve out a niche.

Storyline

Red Hives may look like a small, dying town where nothing ever happens, but don't let the looks deceive you. The history of this place is riddled with terrible tragedies and things way worse than demons lurk in its shadows. The only ones standing against the darkness are a ragged crew of exorcists. Brave but hopelessly unprepared for what they face. Fortunately, they have you. As you guide them, bending wills and shaping fates, one question lingers: whose side are you really on?

Game Modes

Single player

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