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You wander through a decaying mansion where walls shift and memories figure out. This first-person narrative uses full-motion video to blur reality and illusion, forcing you to piece together fragmented stories through dialogue and environmental clues. Every decision alters the space around you, warping time and relationships as the central character's grip on truth erodes. The non-linear structure lets you stumble through nine possible conclusions, each revealing a different layer of the protagonist's figuring out psyche. Coming April 8, 2025, the game leans into its unsettling atmosphere without relying on jump scares. Developed by Dimitri Kozma, it avoids direct references to real-world dementia resources but mirrors its themes through abstract design. Early playtests note the experience feels less like solving a mystery and more like being trapped inside someone else's dissolving mind. The lack of traditional puzzles or combat means the tension comes purely from uncertainty, a choice between two family photos might not just change the story, but make the photos themselves flicker and rewrite.
Game Modes
Single player
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