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The Ford Simulator from 1987 acts as a promotional tool for the upcoming 1988 car lineup rather than a standard racing title. You take the wheel of various models and drive through courses that highlight specific features of each vehicle. The gameplay focuses on handling differences between sedans, trucks, and sporty coupes without complex physics or high-speed competition. It feels more like a product demo you can play where success means driving smoothly to avoid damage. This title stands out because it exists as a direct marketing piece from the manufacturer itself during the late eighties. Most racing games of that era focused on speed and fantasy, but this one prioritizes showcasing real specs and handling characteristics. The SoftAd Group built the code to let players test drive cars they could buy at dealerships later that year. It serves as a time capsule for how car companies approached digital advertising before modern simulation tech existed. You can find it listed in archives as a piece of automotive history rather than a competitive e-sport.
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