The Game of Dungeons

The Game of Dungeons

Flint Pellett December 31, 1975
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About

The Game of Dungeons is a text-based role-playing game built for the PLATO educational system in 1975. Players create a character with a chosen class and race, then navigate a turn-based dungeon filled with monsters and treasure. Combat uses dice rolls and attrition mechanics borrowed from tabletop Dungeons & Dragons, with simple stats tracking health and gold. The game emphasizes procedural generation and survival, forcing players to manage limited resources while avoiding fatal encounters. This title holds a cult following as one of the earliest examples of digital role-playing. It directly influenced later CRPGs but remains notable for its stripped-down, functional design. Despite its basic text interface, it introduced core RPG concepts like character progression and party-based combat. The PLATO system’s limitations shaped its design, making it feel raw and experimental. A must-play for anyone tracing the roots of modern RPGs.

Game Modes

Single player

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