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You're stuck inside a sub that's dead in the water. Your only tool is a grappling hook. Swing through tight corridors, pull levers, and navigate crumbling tunnels. Timing and momentum matter. Each move feels like a physics puzzle you control in real time. The hook’s simplicity hides clever challenges. Maneuvering in zero gravity or dodging collapsing walls keeps things fresh. Early builds showed players averaging three hours per playthrough. It’s a short but punchy ride for fans of precise action.
Game Modes
Single player
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