
IGDB
Loading critic reviews...
Finding live streams...
You play as a wizard searching for your missing mentor Mordamir. Explore an isometric dungeon with eight layered rooms filled with lethal traps and puzzles. Progress hinges on trial and error, die to a spike pit, then adjust your path to avoid it next time. The game forces you to memorize trap rhythms and spatial layouts, creating a slow-burn puzzle loop. Early levels feel manageable but quickly spiral into complex sequences that test reflexes and pattern recognition. Rewards come in the form of revealed shortcuts and visual cues hidden in the dungeon’s tilework. The Immortal pioneered a specific kind of punishing design. Its rigid mechanics prioritize learning through repetition over combat or strategy. While modern by 1990 standards, the DOS and Genesis versions lean into chunky pixel graphics that emphasize geometry over detail. Longtime fans cite its role in shaping later action-adventure hybrids, though the difficulty can feel unyielding by today’s metrics. With no save points and limited lives, it’s a game that demands methodical play, a trait that still divides players.
The game begins with the player in control of an unnamed wizard. In the first room, the player is given the option of viewing the image of the character's mentor, another wizard named Mordamir. He is calling for help from deep below in the labyrinth, though he is attempting to communicate to another man named Dunric.
Game Modes
Single player
IGDB Rating
75.5
Finding deals...
Loading achievements...
Finding similar games...
Checking Bluesky...