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The Interview follows Adam Ridgewell as he navigates a corporate job interview that quickly spirals into something more unsettling. Players make dialogue choices that shape the story, uncovering layers of psychological tension and moral ambiguity. The game emphasizes narrative over action, with a focus on atmosphere and the consequences of small decisions. Simple mechanics let the writing and setting take center stage, creating a slow-burn experience that leans into discomfort. The game’s strength lies in its pacing and the way it subverts expectations. While brief, it packs a lingering unease that lingers after the credits roll. Community feedback notes the writing as sharp but divisive, some praise its bold direction, while others find the tone off-putting. With a runtime under three hours, it’s a short but memorable experiment in interactive horror, best approached with a tolerance for ambiguity.
Game Modes
Single player
IGDB Rating
40.0
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