The Last Tinker: City of Colors
The Last Tinker: City of Colors

The Last Tinker: City of Colors

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About The Last Tinker: City of Colors

The Last Tinker: City of Colors is a 2014 indie action-adventure from Mimimi Games. Set in the vibrant yet crumbling city of Colortown, you play as Koru, a slum-born boy fighting to banish the Bleakness, a force draining life from the world. Despite its adventure label, it’s not a platformer in the traditional sense; there’s no jump button. Instead you manipulate color and emotion to navigate and combat. It blends puzzle-solving with fast-paced combat, all set to a whimsical art style. Expect a single-player story focused on restoring joy through creativity rather than brute force.

Gameplay

You move by “jumping” on colored platforms, but the real focus is on weaponizing emotions like hope and fear to reshape environments and fight enemies. Each area requires blending colors to unlock paths or weaken foes, think of it as a rhythm-based puzzle game with a paint-slick sheen. Combat involves switching between emotional states mid-fight, which alters your abilities and enemy weaknesses. Sessions often involve a mix of quick reflex sections and slower brain teasers. Controls are tight but unintuitive at first; the lack of a jump button forces you to think vertically and creatively. The pacing leans toward short bursts of action, perfect for 20-minute sessions.

What Players Think

Community reception is split but curious. IGDB scores it 72.6/100, with 22 ratings. Completion rates for achievements average 7.8%, meaning most players don’t finish it. The rarest achievement, “Tinker Music,” sits at 4.10%, a tough boss or hidden challenge? Playtime data isn’t tracked, but forums suggest it’s a light 8-10 hour experience. Moods lean joyous and creative, though some critics call the difficulty curve abrupt. One user wrote, “The color system is genius but needs more tutorials.” Others complain about repetitive enemy types. It’s a cult favorite, not a mainstream hit.

PlayPile's Take

This game works best for players who love experimental mechanics over polish. At its current price (often under $15 on sales), it’s a low-risk pick for fans of quirky indie adventures. The 14 achievements add replay value, though their 7.8% average unlock rate suggests they’re tough. Skip it if you prefer traditional platformers or deep combat systems. But if you’re into vibrant worlds and don’t mind a few rough edges, it’s a colorful detour worth taking.

Game Modes

Single player

IGDB Rating

72.6

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