The Lion's Beak, or Six Ways to Not Make a Videogame

The Lion's Beak, or Six Ways to Not Make a Videogame

Adam Le Doux June 5, 2021
Share on Bluesky

Loading critic reviews...

Finding live streams...

About

The Lion's Beak is a narrative-driven experiment that dissects six forgotten video game concepts that never left the planning phase. You piece together fragmented stories through stylized documents, interviews, and concept art that trace each project’s collapse. The gameplay loops around research and interpretation, clicking through files, watching mock developer diaries, and decoding why each idea failed. The tone shifts between absurd humor and genuine insight into creative roadblocks, with each segment offering a self-contained lesson in what goes wrong when ambition outpaces execution. What makes it stick is its meta approach to game development itself. Le Doux’s sharp writing frames each case study as both a joke and a cautionary tale, balancing technical jargon with punchy absurdity. Though short, the game has garnered a cult following on indie forums, with many praising its clever deconstruction of design flaws. Players spend an average of 90 minutes to two hours figuring out all six stories, and community polls on platforms like Reddit often highlight the “mock postmortems” as the standout feature. It’s a brisk, brainy trip into the graveyard of would-be games.

Game Modes

Single player

Deals

Finding deals...

Achievements

Loading achievements...

Similar Games

Finding similar games...

Buzzing on Bluesky

Checking Bluesky...